What is the highest luck anyone has reached?
The highest we have recorded from footage is 1,749x at wave 500+. That is not a cap, just the highest reading captured.
Roll rate
Five separate sources multiply together, and the ceiling is far higher than it looks early on.
Updated
Luck is not a single upgrade. It is a stack, and the HUD shows the running total in the bottom-left corner next to the clover icon. Early accounts sit around 2-3x. An endgame account was recorded at 1,749x.
| Source | What was observed |
|---|---|
| Skill tree | Luck I, Luck II, Luck III and Mega Luck nodes |
| Index completion | A partial index showed a 1.24x multiplier with a claim worth +0.21x |
| Group and like reward | +2 Luck |
| Shop boost | +2 Luck for 3 minutes, 27 Robux |
| Clover pickups | 2x and 4x clovers land during rolls |
| Jackpot spin | Up to Luck x2500 on the wheel |
| Power rolls | Power shock III reads 'Power rolls give 12x luck' |
Filling index entries raises a permanent luck multiplier, and it is the only source on the list that never expires. Every new object you see contributes, which means deliberately rolling for variety early is worth more than it looks.
There is a claim button on the index screen — the multiplier does not apply until you press it.
A luck multiplier improves the odds per roll. Roll speed improves how many rolls you get. The dice-costed Fast Rolls line cuts the timer, and an endgame account was seen rolling every 1.57 seconds against a starting rate closer to 3 seconds.
At the top end four roll slots were running at once, so throughput ends up mattering more than the headline luck number.
The '1 in N' figure the game prints during a roll is the object's base rate. Luck shifts your effective rate, so the odds calculator on this site treats the printed numbers as a worst case rather than a prediction.
FAQ
The highest we have recorded from footage is 1,749x at wave 500+. That is not a cap, just the highest reading captured.
The HUD shows a single combined figure and we have not been able to isolate the formula, so we are not going to state one. What is clear is that index completion is permanent and the boosts are not.