How is the chance worked out?
For a 1-in-N object the chance of missing it on one roll is 1 - 1/N, so after n rolls the chance of having pulled it at least once is 1 - (1 - 1/N)^n.
Pick an object and a roll count. The maths uses the base rate the game displays during a roll, so it answers the question players actually ask: how many rolls until I can stop expecting this to happen.
Luck stacks from the skill tree, index completion, the group reward, shop boosts and clover pickups — an endgame player was observed at 1,749x. Those multipliers improve the real rate, so the numbers here are a worst case, not a prediction.
0.66%
chance of seeing Metal Block at least once in 100 rolls
Hitting the average does not mean the item is guaranteed — at that point you are only about 63% likely to have it. Plan against the confidence rows instead.
FAQ
For a 1-in-N object the chance of missing it on one roll is 1 - 1/N, so after n rolls the chance of having pulled it at least once is 1 - (1 - 1/N)^n.
Yes. At the average you are only about 63% likely to have seen it. That is why the calculator also shows the counts for 50%, 90% and 99% instead of a single number.
It changes your effective rate, not the object's base rate. The figures here assume no luck bonus, so with boosts running you should beat them.