Build a Base RNG Wiki

Idle

Offline earnings and offline rolling

The base keeps fighting when you log out — and with one skill, it keeps rolling too.

Updated

The headline feature

The game's own store description leads with it: your base fights offline. The HUD shows an 'Offline Earnings (Per hour)' readout in the bottom-right corner, and it lists two figures rather than one.

Account stageCoins per hourDice per hour
Early, wave 2124.4K0
Endgame, wave 500+3.7M150
Endgame, wave 600+9.8M225

Dice only start later

The early reading showed zero dice per hour against 24,400 coins. Dice income appears to unlock through progression rather than being available from the start, which is worth knowing before you plan around it.

Roll Offline changes the calculation

An 8,000-coin skill called Roll Offline keeps the roll loop running while you are away. Before it, logging off only earns; after it, logging off also pulls from the roll table. For a game whose whole progression is roll-gated, that is the single most valuable idle upgrade.

What this means for how you play

Because the base fights and rolls without you, the productive session is not a long grind — it is a short pass to rebuild the layout, spend what accumulated, and log out again. Placement limit and base health upgrades pay off precisely because they run unattended.

Other wiki pages

FAQ

Offline earnings and offline rolling FAQ

Does the base really fight while offline?

Yes, and the game advertises it. The HUD reports the rate in coins and dice per hour.

Is Roll Offline worth 8,000 coins?

It is the highest-value idle purchase in the tree, because progression is gated on rolls rather than on coins.