Build a Base RNG Wiki

Build a Base RNG Tier List

Placements here follow the stat cards in the item database. Where an object has no confirmed numbers it is not ranked, because ranking it would mean guessing.

Updated

Ranked on measured numbers

Every placement traces back to a stat card read off the in-game index. Objects with no confirmed card are left out rather than slotted in on vibes.

Rarity is not the ranking

A Mythic wall with 25,000 health and a Rare cannon with 100 damage per second do different jobs. Tiers here reflect what an object contributes to a base, not where it sits on the rarity ladder.

Level matters more than the object

Stats climb linearly to level 64. A fully upgraded common object can out-perform a fresh rare one, so treat these as starting positions rather than permanent verdicts.

Best current priorities

What is deliberately missing

Most of the game's objects have no confirmed stat card yet, including several that other sites rank confidently. Rather than fill the gap with opinion, those are left off this page and tracked in the item database with their fields empty.

FAQ

Tier list FAQ

Why is my favourite object not on this list?

Because we have not seen its stat card. Roughly forty objects are named in the database with no numbers attached; ranking them would be guessing.

Should I chase rarity?

Not on its own. Placement limit caps how many objects you can field, so what matters is health and damage per slot, which is what this list ranks.