Ranked on measured numbers
Every placement traces back to a stat card read off the in-game index. Objects with no confirmed card are left out rather than slotted in on vibes.
Placements here follow the stat cards in the item database. Where an object has no confirmed numbers it is not ranked, because ranking it would mean guessing.
Updated
Every placement traces back to a stat card read off the in-game index. Objects with no confirmed card are left out rather than slotted in on vibes.
A Mythic wall with 25,000 health and a Rare cannon with 100 damage per second do different jobs. Tiers here reflect what an object contributes to a base, not where it sits on the rarity ladder.
Stats climb linearly to level 64. A fully upgraded common object can out-perform a fresh rare one, so treat these as starting positions rather than permanent verdicts.
25,000 health at level one, by far the highest starting health confirmed on any object. At 1 in 42,800 it is rare, but one of these does the work of a whole row of wood.
The Galaxy Wood Block reads Legendary with 5,250 health against the plain version's Basic and 500. Crafting rolls Galaxy at 1%, which is the practical route to one.
100 damage per second at level one for a 1-in-30 roll. Nothing else that common comes close, and it is the object that stops early waves leaking.
400 health and 100 damage per second, and it gains 1.4 damage per level — the fastest damage growth confirmed on an early object. The tier-up craft returns one 52% of the time.
750 health and 54 damage per second. Tankier than the Basic Cannon but roughly half the damage, so it earns its place as a front-line piece rather than a damage core.
500 health for a 1-in-3 roll. Worthless per unit and indispensable in bulk — this is what fills a plot while you wait for anything better.
150 health and 13 damage per second. The weakest confirmed object in the game and strictly a placeholder for the first few waves.
Most of the game's objects have no confirmed stat card yet, including several that other sites rank confidently. Rather than fill the gap with opinion, those are left off this page and tracked in the item database with their fields empty.
FAQ
Because we have not seen its stat card. Roughly forty objects are named in the database with no numbers attached; ranking them would be guessing.
Not on its own. Placement limit caps how many objects you can field, so what matters is health and damage per slot, which is what this list ranks.