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Progression

Skill tree and the two currencies

Coins buy the base upgrades; a second currency, dice, buys everything roll-related.

Updated

There are two currencies

Most guides mention coins. The skill tree also spends dice, and they are what gate every roll-related upgrade — Fast Rolls, Clover Chance, Gold Rolls, Diamond Rolls, Rainbow Rolls. The HUD tracks both, and offline earnings accrue in both.

That split matters for planning: dumping coins into base health does nothing for your roll throughput, because throughput is on the other currency entirely.

CurrencyBuys
CoinsObject upgrades, base health, plot size, placement limit
DiceRoll speed, clover chance, gold/diamond/rainbow roll tiers

Confirmed costs

These are read directly off skill nodes. The tree is large and most of it is still unmapped, so this is a partial list rather than a full table.

SkillCostEffect
Luck I100 coinsRaises rolling luck
Auto Roll250 coinsRolls in the background
Luck II800 coinsRaises rolling luck further
Place More I2,500 coins+15 placement limit
Base Health I3,700 coinsPercentage health for all objects
Plot Size I6,500 coinsLarger plot
Roll Offline8,000 coinsKeeps rolling while you are away
Shiny Objects10,000 coinsUnlocks the Shiny mutation
Auto Wave10,000 coinsStarts waves automatically
Fast Rolls I25 dice+10% roll speed
Fast Rolls II45 dice+30% roll speed
Fast Rolls III120 diceFurther roll speed
Clover Chance I100 dice+10% more clovers

The tree is sectioned, not single

Node counters differ depending on which section is open — 154 in one and 170 in another. So the tree is not one flat list of nodes, and any site quoting a single total is quoting one branch.

The roll branch in full

One branch was captured almost complete at 169 of 170 nodes. Every node on it is dice-costed.

  • Offline Rolls I
  • Auto Roll, Auto Wave
  • Fast Rolls I, II, III
  • Rapid Rolls I, II, III
  • Gold Rolls, Gold Rolls I–IV
  • Diamond Rolls, Diamond Rolls I–IV
  • Rainbow Rolls, Rainbow Rolls I
  • Bonus I, II, III and Bonus Rain I, II, III
  • Power charge I, II, III
  • Power shock I, II, III — Power shock III gives power rolls 12x luck
  • Clover Chance I, II, III and Clover Rain II, III

Other wiki pages

FAQ

Skill tree and the two currencies FAQ

What should I buy first?

Luck I at 100 coins, then Auto Roll at 250 so rolling continues without you, then Luck II at 800. Roll Offline at 8,000 is the first upgrade that changes how the game plays when you are not at the keyboard.

How do I earn dice?

They accrue alongside coins, including offline. An endgame account showed 225 dice per hour while away.