What should I buy first?
Luck I at 100 coins, then Auto Roll at 250 so rolling continues without you, then Luck II at 800. Roll Offline at 8,000 is the first upgrade that changes how the game plays when you are not at the keyboard.
Progression
Coins buy the base upgrades; a second currency, dice, buys everything roll-related.
Updated
Most guides mention coins. The skill tree also spends dice, and they are what gate every roll-related upgrade — Fast Rolls, Clover Chance, Gold Rolls, Diamond Rolls, Rainbow Rolls. The HUD tracks both, and offline earnings accrue in both.
That split matters for planning: dumping coins into base health does nothing for your roll throughput, because throughput is on the other currency entirely.
| Currency | Buys |
|---|---|
| Coins | Object upgrades, base health, plot size, placement limit |
| Dice | Roll speed, clover chance, gold/diamond/rainbow roll tiers |
These are read directly off skill nodes. The tree is large and most of it is still unmapped, so this is a partial list rather than a full table.
| Skill | Cost | Effect |
|---|---|---|
| Luck I | 100 coins | Raises rolling luck |
| Auto Roll | 250 coins | Rolls in the background |
| Luck II | 800 coins | Raises rolling luck further |
| Place More I | 2,500 coins | +15 placement limit |
| Base Health I | 3,700 coins | Percentage health for all objects |
| Plot Size I | 6,500 coins | Larger plot |
| Roll Offline | 8,000 coins | Keeps rolling while you are away |
| Shiny Objects | 10,000 coins | Unlocks the Shiny mutation |
| Auto Wave | 10,000 coins | Starts waves automatically |
| Fast Rolls I | 25 dice | +10% roll speed |
| Fast Rolls II | 45 dice | +30% roll speed |
| Fast Rolls III | 120 dice | Further roll speed |
| Clover Chance I | 100 dice | +10% more clovers |
Node counters differ depending on which section is open — 154 in one and 170 in another. So the tree is not one flat list of nodes, and any site quoting a single total is quoting one branch.
One branch was captured almost complete at 169 of 170 nodes. Every node on it is dice-costed.
FAQ
Luck I at 100 coins, then Auto Roll at 250 so rolling continues without you, then Luck II at 800. Roll Offline at 8,000 is the first upgrade that changes how the game plays when you are not at the keyboard.
They accrue alongside coins, including offline. An endgame account showed 225 dice per hour while away.