Are there codes to redeem at the start?
No code system has been confirmed for this game, so there is nothing to redeem. Spend your first 100 coins on Luck I instead.
First session
Four purchases, in order, and the reason each one comes when it does.
Updated

Roll for an object, place it on your plot, run a wave, spend what the wave paid you, roll again. Everything in the game is a variation on making that cycle faster or bigger.
The tutorial asks you to roll a few times, build something, and survive the first waves. Follow it — it hands you three boost potions at the end.
Buy in this order. The reasoning is that rolling is the bottleneck on everything else, so anything that improves rolls comes before anything that improves objects.
| Order | Skill | Cost | Why now |
|---|---|---|---|
| 1 | Luck I | 100 coins | Cheapest change to what comes out of a roll |
| 2 | Auto Roll | 250 coins | Rolling continues without you clicking |
| 3 | Luck II | 800 coins | Compounds with Luck I before anything else is affordable |
| 4 | Place More I | 2,500 coins | +15 slots — your plot is the real ceiling |
The early table is dense and cheap. Wood Block is 1 in 3 and Wooden Spear Barrel is 1 in 4, so most of what you place in the first ten minutes comes from the bottom two tiers.
Basic Cannon at 1 in 30 is the first object that meaningfully kills things — 100 damage per second at level one, which is more than anything else you can get at that rate.
| Object | Odds | Notes |
|---|---|---|
| Wood Block | 1 in 3 | 500 health, pure wall |
| Wooden Spear Barrel | 1 in 4 | 150 health, 13 damage per second |
| Wooden Trap | 1 in 8 | — |
| Cross Bow | 1 in 15 | — |
| Wooden Mortar | 1 in 23 | — |
| Basic Cannon | 1 in 30 | 100 damage per second — your first real turret |

You can only place 40 objects to start. That cap is what limits your base, not the quality of what you roll, which is why Place More I beats saving for something rare.
Wood Blocks are worth placing even though they are the most common thing in the game. Bulk health in front of your damage is what stops early leaks.
Every new object you see fills an index slot, and filling slots raises a permanent luck multiplier. It does not apply automatically — open the index and press claim.
This is the one luck source that never expires, which makes rolling for variety early worth more than it looks.
Your base fights while you are logged out. Once you can afford Roll Offline at 8,000 coins it also keeps rolling, which turns the game into short check-in sessions rather than a grind.
Before you log out, check that your front line has enough walls to soak hits and that damage pieces are not trapped behind empty space.
FAQ
No code system has been confirmed for this game, so there is nothing to redeem. Spend your first 100 coins on Luck I instead.
No. Coins buy skills, not objects — objects come from rolls. Spend on Luck and placement limit.
Walls in front, then Basic Cannon or Cross Bow behind them. Empty lanes leak waves even if your backline DPS looks fine on paper.